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-rw-r--r--examples/nesemu1/nesemu1.cc951
1 files changed, 951 insertions, 0 deletions
diff --git a/examples/nesemu1/nesemu1.cc b/examples/nesemu1/nesemu1.cc
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+#include <stdint.h>
+#include <signal.h>
+#include <assert.h>
+#include <cmath>
+
+#include <SDL/SDL.h>
+#include <vector>
+
+/* NESEMU1 : EMULATOR FOR THE NINTENDO ENTERTAINMENT SYSTEM (R) ARCHITECTURE */
+/* Written by and copyright (C) 2011 Joel Yliluoma - http://iki.fi/bisqwit/ */
+/* Trademarks are owned by their respective owners. Lawyers love tautologies. */
+
+static const char* inputfn = "input.fmv";
+
+// Integer types
+typedef uint_least32_t u32;
+typedef uint_least16_t u16;
+typedef uint_least8_t u8;
+typedef int_least8_t s8;
+
+// Bitfield utilities
+template<unsigned bitno, unsigned nbits=1, typename T=u8>
+struct RegBit
+{
+ T data;
+ enum { mask = (1u << nbits) - 1u };
+ template<typename T2>
+ RegBit& operator=(T2 val)
+ {
+ data = (data & ~(mask << bitno)) | ((nbits > 1 ? val & mask : !!val) << bitno);
+ return *this;
+ }
+ operator unsigned() const { return (data >> bitno) & mask; }
+ RegBit& operator++ () { return *this = *this + 1; }
+ unsigned operator++ (int) { unsigned r = *this; ++*this; return r; }
+};
+
+namespace IO
+{
+ SDL_Surface *s;
+ void Init()
+ {
+ SDL_Init(SDL_INIT_VIDEO);
+ SDL_InitSubSystem(SDL_INIT_VIDEO);
+ s = SDL_SetVideoMode(256, 240, 32,0);
+ signal(SIGINT, SIG_DFL);
+ }
+
+ void PutPixel(unsigned px,unsigned py, unsigned pixel, int offset)
+ {
+ // The input value is a NES color index (with de-emphasis bits).
+ // We need RGB values. To produce a RGB value, we emulate the NTSC circuitry.
+ // For most part, this process is described at:
+ // http://wiki.nesdev.com/w/index.php/NTSC_video
+ // Incidentally, this code is shorter than a table of 64*8 RGB values.
+ static unsigned palette[3][64][512] = {}, prev=~0u;
+ // Caching the generated colors
+ if(prev == ~0u)
+ for(int o=0; o<3; ++o)
+ for(int u=0; u<3; ++u)
+ for(int p0=0; p0<512; ++p0)
+ for(int p1=0; p1<64; ++p1)
+ {
+ // Calculate the luma and chroma by emulating the relevant circuits:
+ auto s = "\372\273\32\305\35\311I\330D\357\175\13D!}N";
+ int y=0, i=0, q=0;
+ for(int p=0; p<12; ++p) // 12 samples of NTSC signal constitute a color.
+ {
+ // Sample either the previous or the current pixel.
+ int r = (p+o*4)%12, pixel = r < 8-u*2 ? p0 : p1; // Use pixel=p0 to disable artifacts.
+ // Decode the color index.
+ int c = pixel%16, l = c<0xE ? pixel/4 & 12 : 4, e=p0/64;
+ // NES NTSC modulator (square wave between up to four voltage levels):
+ int b = 40 + s[(c > 12*((c+8+p)%12 < 6)) + 2*!(0451326 >> p/2*3 & e) + l];
+ // Ideal TV NTSC demodulator:
+ y += b;
+ i += b * int(std::cos(M_PI * p / 6) * 5909);
+ q += b * int(std::sin(M_PI * p / 6) * 5909);
+ }
+ // Convert the YIQ color into RGB
+ auto gammafix = [=](float f) { return f <= 0.f ? 0.f : std::pow(f, 2.2f / 1.8f); };
+ auto clamp = [](int v) { return v>255 ? 255 : v; };
+ // Store color at subpixel precision
+ if(u==2) palette[o][p1][p0] += 0x10000*clamp(255 * gammafix(y/1980.f + i* 0.947f/9e6f + q* 0.624f/9e6f));
+ if(u==1) palette[o][p1][p0] += 0x00100*clamp(255 * gammafix(y/1980.f + i*-0.275f/9e6f + q*-0.636f/9e6f));
+ if(u==0) palette[o][p1][p0] += 0x00001*clamp(255 * gammafix(y/1980.f + i*-1.109f/9e6f + q* 1.709f/9e6f));
+ }
+ // Store the RGB color into the frame buffer.
+ ((u32*) s->pixels) [py * 256 + px] = palette[offset][prev%64][pixel];
+ prev = pixel;
+ }
+ void FlushScanline(unsigned py)
+ {
+ if(py == 239) {
+ SDL_Flip(s);
+ }
+ }
+
+ int joy_current[2]={0,0}, joy_next[2]={0,0}, joypos[2]={0,0};
+ void JoyStrobe(unsigned v)
+ {
+ if(v) { joy_current[0] = joy_next[0]; joypos[0]=0; }
+ if(v) { joy_current[1] = joy_next[1]; joypos[1]=0; }
+ }
+ u8 JoyRead(unsigned idx)
+ {
+ static const u8 masks[8] = {0x20,0x10,0x40,0x80,0x04,0x08,0x02,0x01};
+ return ((joy_current[idx] & masks[joypos[idx]++ & 7]) ? 1 : 0);
+ }
+}
+
+namespace GamePak
+{
+ std::vector<u8> ROM, VRAM(0x2000);
+ unsigned mappernum;
+ const unsigned VROM_Granularity = 0x0400, VROM_Pages = 0x2000 / VROM_Granularity;
+ const unsigned ROM_Granularity = 0x2000, ROM_Pages = 0x10000 / ROM_Granularity;
+ unsigned char NRAM[0x1000], PRAM[0x2000];
+ unsigned char* banks[ROM_Pages] = {};
+ unsigned char* Vbanks[VROM_Pages] = {};
+ unsigned char *Nta[4] = { NRAM+0x0000, NRAM+0x0400, NRAM+0x0000, NRAM+0x0400 };
+
+ template<unsigned npages,unsigned char*(&b)[npages], std::vector<u8>& r, unsigned granu>
+ static void SetPages(unsigned size, unsigned baseaddr, unsigned index)
+ {
+ for(unsigned v = r.size() + index * size,
+ p = baseaddr / granu;
+ p < (baseaddr + size) / granu && p < npages;
+ ++p, v += granu) {
+ b[p] = &r[v % r.size()];
+ }
+ }
+ auto& SetROM = SetPages< ROM_Pages, banks, ROM, ROM_Granularity>;
+ auto& SetVROM = SetPages<VROM_Pages,Vbanks,VRAM,VROM_Granularity>;
+
+ u8 Access(unsigned addr, u8 value, bool write)
+ {
+ if(write && addr >= 0x8000 && mappernum == 7) // e.g. Rare games
+ {
+ SetROM(0x8000, 0x8000, (value&7));
+ Nta[0] = Nta[1] = Nta[2] = Nta[3] = &NRAM[0x400 * ((value>>4)&1)];
+ }
+ if(write && addr >= 0x8000 && mappernum == 2) // e.g. Rockman, Castlevania
+ {
+ SetROM(0x4000, 0x8000, value);
+ }
+ if(write && addr >= 0x8000 && mappernum == 3) // e.g. Kage, Solomon's Key
+ {
+ value &= Access(addr,0,false); // Simulate bus conflict
+ SetVROM(0x2000, 0x0000, (value&3));
+ }
+ if(write && addr >= 0x8000 && mappernum == 1) // e.g. Rockman 2, Simon's Quest
+ {
+ static u8 regs[4]={0x0C,0,0,0}, counter=0, cache=0;
+ if(value & 0x80) { regs[0]=0x0C; goto configure; }
+ cache |= (value&1) << counter;
+ if(++counter == 5)
+ {
+ regs[ (addr>>13) & 3 ] = value = cache;
+ configure:
+ cache = counter = 0;
+ static const u8 sel[4][4] = { {0,0,0,0}, {1,1,1,1}, {0,1,0,1}, {0,0,1,1} };
+ for(unsigned m=0; m<4; ++m) Nta[m] = &NRAM[0x400 * sel[regs[0]&3][m]];
+ SetVROM(0x1000, 0x0000, ((regs[0]&16) ? regs[1] : ((regs[1]&~1)+0)));
+ SetVROM(0x1000, 0x1000, ((regs[0]&16) ? regs[2] : ((regs[1]&~1)+1)));
+ switch( (regs[0]>>2)&3 )
+ {
+ case 0: case 1:
+ SetROM(0x8000, 0x8000, (regs[3] & 0xE) / 2);
+ break;
+ case 2:
+ SetROM(0x4000, 0x8000, 0);
+ SetROM(0x4000, 0xC000, (regs[3] & 0xF));
+ break;
+ case 3:
+ SetROM(0x4000, 0x8000, (regs[3] & 0xF));
+ SetROM(0x4000, 0xC000, ~0);
+ break;
+ }
+ }
+ }
+ if( (addr >> 13) == 3 ) return PRAM[addr & 0x1FFF ];
+ return banks[ (addr / ROM_Granularity) % ROM_Pages] [addr % ROM_Granularity];
+ }
+ void Init()
+ {
+ SetVROM(0x2000, 0x0000, 0);
+ for(unsigned v=0; v<4; ++v) SetROM(0x4000, v*0x4000, v==3 ? -1 : 0);
+ }
+}
+
+namespace CPU /* CPU: Ricoh RP2A03 (based on MOS6502, almost the same as in Commodore 64) */
+{
+ u8 RAM[0x800];
+ bool reset=true, nmi=false, nmi_edge_detected=false, intr=false;
+
+ template<bool write> u8 MemAccess(u16 addr, u8 v=0);
+ u8 RB(u16 addr) { printf("READ from %.4X\n", addr); return MemAccess<0>(addr); }
+ u8 WB(u16 addr,u8 v) { return MemAccess<1>(addr, v); }
+ void tick();
+}
+
+namespace PPU /* Picture Processing Unit */
+{
+ union regtype // PPU register file
+ {
+ u32 value;
+ // Reg0 (write) // Reg1 (write) // Reg2 (read)
+ RegBit<0,8,u32> sysctrl; RegBit< 8,8,u32> dispctrl; RegBit<16,8,u32> status;
+ RegBit<0,2,u32> BaseNTA; RegBit< 8,1,u32> Grayscale; RegBit<21,1,u32> SPoverflow;
+ RegBit<2,1,u32> Inc; RegBit< 9,1,u32> ShowBG8; RegBit<22,1,u32> SP0hit;
+ RegBit<3,1,u32> SPaddr; RegBit<10,1,u32> ShowSP8; RegBit<23,1,u32> InVBlank;
+ RegBit<4,1,u32> BGaddr; RegBit<11,1,u32> ShowBG; // Reg3 (write)
+ RegBit<5,1,u32> SPsize; RegBit<12,1,u32> ShowSP; RegBit<24,8,u32> OAMaddr;
+ RegBit<6,1,u32> SlaveFlag; RegBit<11,2,u32> ShowBGSP; RegBit<24,2,u32> OAMdata;
+ RegBit<7,1,u32> NMIenabled; RegBit<13,3,u32> EmpRGB; RegBit<26,6,u32> OAMindex;
+ } reg;
+ // Raw memory data as read&written by the game
+ u8 palette[32], OAM[256];
+ // Decoded sprite information, used & changed during each scanline
+ struct { u8 sprindex, y, index, attr, x; u16 pattern; } OAM2[8], OAM3[8];
+
+ union scrolltype
+ {
+ RegBit<3,16,u32> raw; // raw VRAM address (16-bit)
+ RegBit<0, 8,u32> xscroll; // low 8 bits of first write to 2005
+ RegBit<0, 3,u32> xfine; // low 3 bits of first write to 2005
+ RegBit<3, 5,u32> xcoarse; // high 5 bits of first write to 2005
+ RegBit<8, 5,u32> ycoarse; // high 5 bits of second write to 2005
+ RegBit<13,2,u32> basenta; // nametable index (copied from 2000)
+ RegBit<13,1,u32> basenta_h; // horizontal nametable index
+ RegBit<14,1,u32> basenta_v; // vertical nametable index
+ RegBit<15,3,u32> yfine; // low 3 bits of second write to 2005
+ RegBit<11,8,u32> vaddrhi; // first write to 2006 (with high 2 bits set to zero)
+ RegBit<3, 8,u32> vaddrlo; // second write to 2006
+ } scroll, vaddr;
+
+ unsigned pat_addr, sprinpos, sproutpos, sprrenpos, sprtmp;
+ u16 tileattr, tilepat, ioaddr;
+ u32 bg_shift_pat, bg_shift_attr;
+
+ int scanline=241, x=0, scanline_end=341, VBlankState=0, cycle_counter=0;
+ int read_buffer=0, open_bus=0, open_bus_decay_timer=0;
+ bool even_odd_toggle=false, offset_toggle=false;
+
+ /* Memory mapping: Convert PPU memory address into a reference to relevant data */
+ u8& mmap(int i)
+ {
+ i &= 0x3FFF;
+ if(i >= 0x3F00) { if(i%4==0) i &= 0x0F; return palette[i & 0x1F]; }
+ if(i < 0x2000) return GamePak::Vbanks[(i / GamePak::VROM_Granularity) % GamePak::VROM_Pages]
+ [ i % GamePak::VROM_Granularity];
+ return GamePak::Nta[ (i>>10)&3][i&0x3FF];
+ }
+ // External I/O: read or write
+ u8 Access(u16 index, u8 v, bool write)
+ {
+ auto RefreshOpenBus = [&](u8 v) { return open_bus_decay_timer = 77777, open_bus = v; };
+ u8 res = open_bus;
+ if(write) RefreshOpenBus(v);
+ switch(index) // Which port from $200x?
+ {
+ case 0: if(write) { reg.sysctrl = v; scroll.basenta = reg.BaseNTA; } break;
+ case 1: if(write) { reg.dispctrl = v; } break;
+ case 2: if(write) break;
+ res = reg.status | (open_bus & 0x1F);
+ reg.InVBlank = false; // Reading $2002 clears the vblank flag.
+ offset_toggle = false; // Also resets the toggle for address updates.
+ if(VBlankState != -5)
+ VBlankState = 0; // This also may cancel the setting of InVBlank.
+ break;
+ case 3: if(write) reg.OAMaddr = v; break; // Index into Object Attribute Memory
+ case 4: if(write) OAM[reg.OAMaddr++] = v; // Write or read the OAM (sprites).
+ else res = RefreshOpenBus(OAM[reg.OAMaddr] & (reg.OAMdata==2 ? 0xE3 : 0xFF));
+ break;
+ case 5: if(!write) break; // Set background scrolling offset
+ if(offset_toggle) { scroll.yfine = v & 7; scroll.ycoarse = v >> 3; }
+ else { scroll.xscroll = v; }
+ offset_toggle = !offset_toggle;
+ break;
+ case 6: if(!write) break; // Set video memory position for reads/writes
+ if(offset_toggle) { scroll.vaddrlo = v; vaddr.raw = (unsigned) scroll.raw; }
+ else { scroll.vaddrhi = v & 0x3F; }
+ offset_toggle = !offset_toggle;
+ break;
+ case 7:
+ res = read_buffer;
+ u8& t = mmap(vaddr.raw); // Access the video memory.
+ if(write) res = t = v;
+ else { if((vaddr.raw & 0x3F00) == 0x3F00) // palette?
+ res = read_buffer = (open_bus & 0xC0) | (t & 0x3F);
+ read_buffer = t; }
+ RefreshOpenBus(res);
+ vaddr.raw = vaddr.raw + (reg.Inc ? 32 : 1); // The address is automatically updated.
+ break;
+ }
+ return res;
+ }
+ void rendering_tick()
+ {
+ bool tile_decode_mode = 0x10FFFF & (1u << (x/16)); // When x is 0..255, 320..335
+
+ // Each action happens in two steps: 1) select memory address; 2) receive data and react on it.
+ switch(x % 8)
+ {
+ case 2: // Point to attribute table
+ ioaddr = 0x23C0 + 0x400*vaddr.basenta + 8*(vaddr.ycoarse/4) + (vaddr.xcoarse/4);
+ if(tile_decode_mode) break; // Or nametable, with sprites.
+ case 0: // Point to nametable
+ ioaddr = 0x2000 + (vaddr.raw & 0xFFF);
+ // Reset sprite data
+ if(x == 0) { sprinpos = sproutpos = 0; if(reg.ShowSP) reg.OAMaddr = 0; }
+ if(!reg.ShowBG) break;
+ // Reset scrolling (vertical once, horizontal each scanline)
+ if(x == 304 && scanline == -1) vaddr.raw = (unsigned) scroll.raw;
+ if(x == 256) { vaddr.xcoarse = (unsigned)scroll.xcoarse;
+ vaddr.basenta_h = (unsigned)scroll.basenta_h;
+ sprrenpos = 0; }
+ break;
+ case 1:
+ if(x == 337 && scanline == -1 && even_odd_toggle && reg.ShowBG) scanline_end = 340;
+ // Name table access
+ pat_addr = 0x1000*reg.BGaddr + 16*mmap(ioaddr) + vaddr.yfine;
+ if(!tile_decode_mode) break;
+ // Push the current tile into shift registers.
+ // The bitmap pattern is 16 bits, while the attribute is 2 bits, repeated 8 times.
+ bg_shift_pat = (bg_shift_pat >> 16) + 0x00010000 * tilepat;
+ bg_shift_attr = (bg_shift_attr >> 16) + 0x55550000 * tileattr;
+ break;
+ case 3:
+ // Attribute table access
+ if(tile_decode_mode)
+ {
+ tileattr = (mmap(ioaddr) >> ((vaddr.xcoarse&2) + 2*(vaddr.ycoarse&2))) & 3;
+ // Go to the next tile horizontally (and switch nametable if it wraps)
+ if(!++vaddr.xcoarse) { vaddr.basenta_h = 1-vaddr.basenta_h; }
+ // At the edge of the screen, do the same but vertically
+ if(x==251 && !++vaddr.yfine && ++vaddr.ycoarse == 30)
+ { vaddr.ycoarse = 0; vaddr.basenta_v = 1-vaddr.basenta_v; }
+ }
+ else if(sprrenpos < sproutpos)
+ {
+ // Select sprite pattern instead of background pattern
+ auto& o = OAM3[sprrenpos]; // Sprite to render on next scanline
+ memcpy(&o, &OAM2[sprrenpos], sizeof(o));
+ unsigned y = (scanline) - o.y;
+ if(o.attr & 0x80) y ^= (reg.SPsize ? 15 : 7);
+ pat_addr = 0x1000 * (reg.SPsize ? (o.index & 0x01) : reg.SPaddr);
+ pat_addr += 0x10 * (reg.SPsize ? (o.index & 0xFE) : (o.index & 0xFF));
+ pat_addr += (y&7) + (y&8)*2;
+ }
+ break;
+ // Pattern table bytes
+ case 5:
+ tilepat = mmap(pat_addr|0);
+ break;
+ case 7: // Interleave the bits of the two pattern bytes
+ unsigned p = tilepat | (mmap(pat_addr|8) << 8);
+ p = (p&0xF00F) | ((p&0x0F00)>>4) | ((p&0x00F0)<<4);
+ p = (p&0xC3C3) | ((p&0x3030)>>2) | ((p&0x0C0C)<<2);
+ p = (p&0x9999) | ((p&0x4444)>>1) | ((p&0x2222)<<1);
+ tilepat = p;
+ // When decoding sprites, save the sprite graphics and move to next sprite
+ if(!tile_decode_mode && sprrenpos < sproutpos)
+ OAM3[sprrenpos++].pattern = tilepat;
+ break;
+ }
+ // Find which sprites are visible on next scanline (TODO: implement crazy 9-sprite malfunction)
+ switch(x>=64 && x<256 && x%2 ? (reg.OAMaddr++ & 3) : 4)
+ {
+ default:
+ // Access OAM (object attribute memory)
+ sprtmp = OAM[reg.OAMaddr];
+ break;
+ case 0:
+ if(sprinpos >= 64) { reg.OAMaddr=0; break; }
+ ++sprinpos; // next sprite
+ if(sproutpos<8) OAM2[sproutpos].y = sprtmp;
+ if(sproutpos<8) OAM2[sproutpos].sprindex = reg.OAMindex;
+ {int y1 = sprtmp, y2 = sprtmp + (reg.SPsize?16:8);
+ if(!( scanline >= y1 && scanline < y2 ))
+ reg.OAMaddr = sprinpos != 2 ? reg.OAMaddr+3 : 8;}
+ break;
+ case 1:
+ if(sproutpos<8) OAM2[sproutpos].index = sprtmp;
+ break;
+ case 2:
+ if(sproutpos<8) OAM2[sproutpos].attr = sprtmp;
+ break;
+ case 3:
+ if(sproutpos<8) OAM2[sproutpos].x = sprtmp;
+ if(sproutpos<8) ++sproutpos; else reg.SPoverflow = true;
+ if(sprinpos == 2) reg.OAMaddr = 8;
+ break;
+ }
+ }
+ void render_pixel()
+ {
+ bool edge = u8(x+8) < 16; // 0..7, 248..255
+ bool showbg = reg.ShowBG && (!edge || reg.ShowBG8);
+ bool showsp = reg.ShowSP && (!edge || reg.ShowSP8);
+
+ // Render the background
+ unsigned fx = scroll.xfine, xpos = 15 - (( (x&7) + fx + 8*!!(x&7) ) & 15);
+
+ unsigned pixel = 0, attr = 0;
+ if(showbg) // Pick a pixel from the shift registers
+ {
+ pixel = (bg_shift_pat >> (xpos*2)) & 3;
+ attr = (bg_shift_attr >> (xpos*2)) & (pixel ? 3 : 0);
+ }
+ else if( (vaddr.raw & 0x3F00) == 0x3F00 && !reg.ShowBGSP )
+ pixel = vaddr.raw;
+
+ // Overlay the sprites
+ if(showsp)
+ for(unsigned sno=0; sno<sprrenpos; ++sno)
+ {
+ auto& s = OAM3[sno];
+ // Check if this sprite is horizontally in range
+ unsigned xdiff = x - s.x;
+ if(xdiff >= 8) continue; // Also matches negative values
+ // Determine which pixel to display; skip transparent pixels
+ if(!(s.attr & 0x40)) xdiff = 7-xdiff;
+ u8 spritepixel = (s.pattern >> (xdiff*2)) & 3;
+ if(!spritepixel) continue;
+ // Register sprite-0 hit if applicable
+ if(x < 255 && pixel && s.sprindex == 0) reg.SP0hit = true;
+ // Render the pixel unless behind-background placement wanted
+ if(!(s.attr & 0x20) || !pixel)
+ {
+ attr = (s.attr & 3) + 4;
+ pixel = spritepixel;
+ }
+ // Only process the first non-transparent sprite pixel.
+ break;
+ }
+ pixel = palette[ (attr*4 + pixel) & 0x1F ] & (reg.Grayscale ? 0x30 : 0x3F);
+ IO::PutPixel(x, scanline, pixel | (reg.EmpRGB << 6), cycle_counter);
+ }
+
+ // PPU::tick() -- This function is called 3 times per each CPU cycle.
+ // Each call iterates through one pixel of the screen.
+ // The screen is divided into 262 scanlines, each having 341 columns, as such:
+ //
+ // x=0 x=256 x=340
+ // ___|____________________|__________|
+ // y=-1 | pre-render scanline| prepare | >
+ // ___|____________________| sprites _| > Graphics
+ // y=0 | visible area | for the | > processing
+ // | - this is rendered | next | > scanlines
+ // y=239 | on the screen. | scanline | >
+ // ___|____________________|______
+ // y=240 | idle
+ // ___|_______________________________
+ // y=241 | vertical blanking (idle)
+ // | 20 scanlines long
+ // y=260___|____________________|__________|
+ //
+ // On actual PPU, the scanline begins actually before x=0, with
+ // sync/colorburst/black/background color being rendered, and
+ // ends after x=256 with background/black being rendered first,
+ // but in this emulator we only care about the visible area.
+ //
+ // When background rendering is enabled, scanline -1 is
+ // 340 or 341 pixels long, alternating each frame.
+ // In all other situations the scanline is 341 pixels long.
+ // Thus, it takes 89341 or 89342 PPU::tick() calls to render 1 frame.
+ void tick()
+ {
+ // Set/clear vblank where needed
+ switch(VBlankState)
+ {
+ case -5: reg.status = 0; break;
+ case 2: reg.InVBlank = true; break;
+ case 0: CPU::nmi = reg.InVBlank && reg.NMIenabled; break;
+ }
+ if(VBlankState != 0) VBlankState += (VBlankState < 0 ? 1 : -1);
+ if(open_bus_decay_timer) if(!--open_bus_decay_timer) open_bus = 0;
+
+ // Graphics processing scanline?
+ if(scanline < 240)
+ {
+ /* Process graphics for this cycle */
+ if(reg.ShowBGSP) rendering_tick();
+ if(scanline >= 0 && x < 256) render_pixel();
+ }
+
+ // Done with the cycle. Check for end of scanline.
+ if(++cycle_counter == 3) cycle_counter = 0; // For NTSC pixel shifting
+ if(++x >= scanline_end)
+ {
+ // Begin new scanline
+ IO::FlushScanline(scanline);
+ scanline_end = 341;
+ x = 0;
+ // Does something special happen on the new scanline?
+ switch(scanline += 1)
+ {
+ case 261: // Begin of rendering
+ scanline = -1; // pre-render line
+ even_odd_toggle = !even_odd_toggle;
+ // Clear vblank flag
+ VBlankState = -5;
+ break;
+ case 241: // Begin of vertical blanking
+ // I cheat here: I did not bother to learn how to use SDL events,
+ // so I simply read button presses from a movie file, which happens
+ // to be a TAS, rather than from the keyboard or from a joystick.
+ static FILE* fp = fopen(inputfn, "rb");
+ if(fp)
+ {
+ static unsigned ctrlmask = 0;
+ if(!ftell(fp))
+ {
+ fseek(fp, 0x05, SEEK_SET);
+ ctrlmask = fgetc(fp);
+ fseek(fp, 0x90, SEEK_SET); // Famtasia Movie format.
+ }
+ if(ctrlmask & 0x80) { IO::joy_next[0] = fgetc(fp); if(feof(fp)) IO::joy_next[0] = 0; }
+ if(ctrlmask & 0x40) { IO::joy_next[1] = fgetc(fp); if(feof(fp)) IO::joy_next[1] = 0; }
+ }
+ // Set vblank flag
+ VBlankState = 2;
+ }
+ }
+ }
+}
+
+namespace APU /* Audio Processing Unit */
+{
+ static const u8 LengthCounters[32] = { 10,254,20, 2,40, 4,80, 6,160, 8,60,10,14,12,26,14,
+ 12, 16,24,18,48,20,96,22,192,24,72,26,16,28,32,30 };
+ static const u16 NoisePeriods[16] = { 2,4,8,16,32,48,64,80,101,127,190,254,381,508,1017,2034 };
+ static const u16 DMCperiods[16] = { 428,380,340,320,286,254,226,214,190,160,142,128,106,84,72,54 };
+
+ bool FiveCycleDivider = false, IRQdisable = true, ChannelsEnabled[5] = { false };
+ bool PeriodicIRQ = false, DMC_IRQ = false;
+ bool count(int& v, int reset) { return --v < 0 ? (v=reset),true : false; }
+
+ struct channel
+ {
+ int length_counter, linear_counter, address, envelope;
+ int sweep_delay, env_delay, wave_counter, hold, phase, level;
+ union // Per-channel register file
+ {
+ // 4000, 4004, 400C, 4012: // 4001, 4005, 4013: // 4002, 4006, 400A, 400E:
+ RegBit<0,8,u32> reg0; RegBit< 8,8,u32> reg1; RegBit<16,8,u32> reg2;
+ RegBit<6,2,u32> DutyCycle; RegBit< 8,3,u32> SweepShift; RegBit<16,4,u32> NoiseFreq;
+ RegBit<4,1,u32> EnvDecayDisable; RegBit<11,1,u32> SweepDecrease; RegBit<23,1,u32> NoiseType;
+ RegBit<0,4,u32> EnvDecayRate; RegBit<12,3,u32> SweepRate; RegBit<16,11,u32> WaveLength;
+ RegBit<5,1,u32> EnvDecayLoopEnable; RegBit<15,1,u32> SweepEnable; // 4003, 4007, 400B, 400F, 4010:
+ RegBit<0,4,u32> FixedVolume; RegBit< 8,8,u32> PCMlength; RegBit<24,8,u32> reg3;
+ RegBit<5,1,u32> LengthCounterDisable; RegBit<27,5,u32> LengthCounterInit;
+ RegBit<0,7,u32> LinearCounterInit; RegBit<30,1,u32> LoopEnabled;
+ RegBit<7,1,u32> LinearCounterDisable; RegBit<31,1,u32> IRQenable;
+ } reg;
+
+ // Function for updating the wave generators and taking the sample for each channel.
+ template<unsigned c>
+ int tick()
+ {
+ channel& ch = *this;
+ if(!ChannelsEnabled[c]) return c==4 ? 64 : 8;
+ int wl = (ch.reg.WaveLength+1) * (c >= 2 ? 1 : 2);
+ if(c == 3) wl = NoisePeriods[ ch.reg.NoiseFreq ];
+ int volume = ch.length_counter ? ch.reg.EnvDecayDisable ? ch.reg.FixedVolume : ch.envelope : 0;
+ // Sample may change at wavelen intervals.
+ auto& S = ch.level;
+ if(!count(ch.wave_counter, wl)) return S;
+ switch(c)
+ {
+ default:// Square wave. With four different 8-step binary waveforms (32 bits of data total).
+ if(wl < 8) return S = 8;
+ return S = (0xF33C0C04u & (1u << (++ch.phase % 8 + ch.reg.DutyCycle * 8))) ? volume : 0;
+
+ case 2: // Triangle wave
+ if(ch.length_counter && ch.linear_counter && wl >= 3) ++ch.phase;
+ return S = (ch.phase & 15) ^ ((ch.phase & 16) ? 15 : 0);
+
+ case 3: // Noise: Linear feedback shift register
+ if(!ch.hold) ch.hold = 1;
+ ch.hold = (ch.hold >> 1)
+ | (((ch.hold ^ (ch.hold >> (ch.reg.NoiseType ? 6 : 1))) & 1) << 14);
+ return S = (ch.hold & 1) ? 0 : volume;
+
+ case 4: // Delta modulation channel (DMC)
+ // hold = 8 bit value, phase = number of bits buffered
+ if(ch.phase == 0) // Nothing in sample buffer?
+ {
+ if(!ch.length_counter && ch.reg.LoopEnabled) // Loop?
+ {
+ ch.length_counter = ch.reg.PCMlength*16 + 1;
+ ch.address = (ch.reg.reg0 | 0x300) << 6;
+ }
+ if(ch.length_counter > 0) // Load next 8 bits if available
+ {
+ // Note: Re-entrant! But not recursive, because even
+ // the shortest wave length is greater than the read time.
+ // TODO: proper clock
+ if(ch.reg.WaveLength>20)
+ for(unsigned t=0; t<3; ++t) CPU::RB(u16(ch.address) | 0x8000); // timing
+ ch.hold = CPU::RB(u16(ch.address++) | 0x8000); // Fetch byte
+ ch.phase = 8;
+ --ch.length_counter;
+ }
+ else // Otherwise, disable channel or issue IRQ
+ ChannelsEnabled[4] = ch.reg.IRQenable && (CPU::intr = DMC_IRQ = true);
+ }
+ if(ch.phase != 0) // Update the signal if sample buffer nonempty
+ {
+ int v = ch.linear_counter;
+ if(ch.hold & (0x80 >> --ch.phase)) v += 2; else v -= 2;
+ if(v >= 0 && v <= 0x7F) ch.linear_counter = v;
+ }
+ return S = ch.linear_counter;
+ }
+ }
+ } channels[5] = { };
+
+ struct { short lo, hi; } hz240counter = { 0,0 };
+
+ void Write(u8 index, u8 value)
+ {
+ channel& ch = channels[(index/4) % 5];
+ switch(index<0x10 ? index%4 : index)
+ {
+ case 0: if(ch.reg.LinearCounterDisable) ch.linear_counter=value&0x7F; ch.reg.reg0 = value; break;
+ case 1: ch.reg.reg1 = value; ch.sweep_delay = ch.reg.SweepRate; break;
+ case 2: ch.reg.reg2 = value; break;
+ case 3:
+ ch.reg.reg3 = value;
+ if(ChannelsEnabled[index/4])
+ ch.length_counter = LengthCounters[ch.reg.LengthCounterInit];
+ ch.linear_counter = ch.reg.LinearCounterInit;
+ ch.env_delay = ch.reg.EnvDecayRate;
+ ch.envelope = 15;
+ if(index < 8) ch.phase = 0;
+ break;
+ case 0x10: ch.reg.reg3 = value; ch.reg.WaveLength = DMCperiods[value&0x0F]; break;
+ case 0x12: ch.reg.reg0 = value; ch.address = (ch.reg.reg0 | 0x300) << 6; break;
+ case 0x13: ch.reg.reg1 = value; ch.length_counter = ch.reg.PCMlength*16 + 1; break; // sample length
+ case 0x11: ch.linear_counter = value & 0x7F; break; // dac value
+ case 0x15:
+ for(unsigned c=0; c<5; ++c)
+ ChannelsEnabled[c] = value & (1 << c);
+ for(unsigned c=0; c<5; ++c)
+ if(!ChannelsEnabled[c])
+ channels[c].length_counter = 0;
+ else if(c == 4 && channels[c].length_counter == 0)
+ channels[c].length_counter = ch.reg.PCMlength*16 + 1;
+ break;
+ case 0x17:
+ IRQdisable = value & 0x40;
+ FiveCycleDivider = value & 0x80;
+ hz240counter = { 0,0 };
+ if(IRQdisable) PeriodicIRQ = DMC_IRQ = false;
+ }
+ }
+ u8 Read()
+ {
+ u8 res = 0;
+ for(unsigned c=0; c<5; ++c) res |= (channels[c].length_counter ? 1 << c : 0);
+ if(PeriodicIRQ) res |= 0x40; PeriodicIRQ = false;
+ if(DMC_IRQ) res |= 0x80; DMC_IRQ = false;
+ CPU::intr = false;
+ return res;
+ }
+
+ void tick() // Invoked at CPU's rate.
+ {
+ // Divide CPU clock by 7457.5 to get a 240 Hz, which controls certain events.
+ if((hz240counter.lo += 2) >= 14915)
+ {
+ hz240counter.lo -= 14915;
+ if(++hz240counter.hi >= 4+FiveCycleDivider) hz240counter.hi = 0;
+
+ // 60 Hz interval: IRQ. IRQ is not invoked in five-cycle mode (48 Hz).
+ if(!IRQdisable && !FiveCycleDivider && hz240counter.hi==0)
+ CPU::intr = PeriodicIRQ = true;
+
+ // Some events are invoked at 96 Hz or 120 Hz rate. Others, 192 Hz or 240 Hz.
+ bool HalfTick = (hz240counter.hi&5)==1, FullTick = hz240counter.hi < 4;
+ for(unsigned c=0; c<4; ++c)
+ {
+ channel& ch = channels[c];
+ int wl = ch.reg.WaveLength;
+
+ // Length tick (all channels except DMC, but different disable bit for triangle wave)
+ if(HalfTick && ch.length_counter
+ && !(c==2 ? ch.reg.LinearCounterDisable : ch.reg.LengthCounterDisable))
+ ch.length_counter -= 1;
+
+ // Sweep tick (square waves only)
+ if(HalfTick && c < 2 && count(ch.sweep_delay, ch.reg.SweepRate))
+ if(wl >= 8 && ch.reg.SweepEnable && ch.reg.SweepShift)
+ {
+ int s = wl >> ch.reg.SweepShift, d[4] = {s, s, ~s, -s};
+ wl += d[ch.reg.SweepDecrease*2 + c];
+ if(wl < 0x800) ch.reg.WaveLength = wl;
+ }
+
+ // Linear tick (triangle wave only)
+ if(FullTick && c == 2)
+ ch.linear_counter = ch.reg.LinearCounterDisable
+ ? ch.reg.LinearCounterInit
+ : (ch.linear_counter > 0 ? ch.linear_counter - 1 : 0);
+
+ // Envelope tick (square and noise channels)
+ if(FullTick && c != 2 && count(ch.env_delay, ch.reg.EnvDecayRate))
+ if(ch.envelope > 0 || ch.reg.EnvDecayLoopEnable)
+ ch.envelope = (ch.envelope-1) & 15;
+ }
+ }
+
+ // Mix the audio: Get the momentary sample from each channel and mix them.
+ #define s(c) channels[c].tick<c==1 ? 0 : c>()
+ auto v = [](float m,float n, float d) { return n!=0.f ? m/n : d; };
+ short sample = 30000 *
+ (v(95.88f, (100.f + v(8128.f, s(0) + s(1), -100.f)), 0.f)
+ + v(159.79f, (100.f + v(1.0, s(2)/8227.f + s(3)/12241.f + s(4)/22638.f, -100.f)), 0.f)
+ - 0.5f
+ );
+ #undef s
+ // I cheat here: I did not bother to learn how to use SDL mixer, let alone use it in <5 lines of code,
+ // so I simply use a combination of external programs for outputting the audio.
+ // Hooray for Unix principles! A/V sync will be ensured in post-process.
+ return; // Disable sound because already device is in use
+ static FILE* fp = popen("resample mr1789800 r48000 | aplay -fdat 2>/dev/null", "w");
+ fputc(sample, fp);
+ fputc(sample/256, fp);
+ }
+}
+
+namespace CPU
+{
+ void tick()
+ {
+ // PPU clock: 3 times the CPU rate
+ for(unsigned n=0; n<3; ++n) PPU::tick();
+ // APU clock: 1 times the CPU rate
+ for(unsigned n=0; n<1; ++n) APU::tick();
+ }
+
+ template<bool write> u8 MemAccess(u16 addr, u8 v)
+ {
+ // Memory writes are turned into reads while reset is being signalled
+ if(reset && write) return MemAccess<0>(addr);
+
+ tick();
+ // Map the memory from CPU's viewpoint.
+ /**/ if(addr < 0x2000) { u8& r = RAM[addr & 0x7FF]; if(!write)return r; r=v; }
+ else if(addr < 0x4000) return PPU::Access(addr&7, v, write);
+ else if(addr < 0x4018)
+ switch(addr & 0x1F)
+ {
+ case 0x14: // OAM DMA: Copy 256 bytes from RAM into PPU's sprite memory
+ if(write) for(unsigned b=0; b<256; ++b) WB(0x2004, RB((v&7)*0x0100+b));
+ return 0;
+ case 0x15: if(!write) return APU::Read(); APU::Write(0x15,v); break;
+ case 0x16: if(!write) return IO::JoyRead(0); IO::JoyStrobe(v); break;
+ case 0x17: if(!write) return IO::JoyRead(1); // write:passthru
+ default: if(!write) break;
+ APU::Write(addr&0x1F, v);
+ }
+ else return GamePak::Access(addr, v, write);
+ return 0;
+ }
+
+ // CPU registers:
+ u16 PC=0xC000;
+ u8 A=0,X=0,Y=0,S=0;
+ union /* Status flags: */
+ {
+ u8 raw;
+ RegBit<0> C; // carry
+ RegBit<1> Z; // zero
+ RegBit<2> I; // interrupt enable/disable
+ RegBit<3> D; // decimal mode (unsupported on NES, but flag exists)
+ // 4,5 (0x10,0x20) don't exist
+ RegBit<6> V; // overflow
+ RegBit<7> N; // negative
+ } P;
+
+ u16 wrap(u16 oldaddr, u16 newaddr) { return (oldaddr & 0xFF00) + u8(newaddr); }
+ void Misfire(u16 old, u16 addr) { u16 q = wrap(old, addr); if(q != addr) RB(q); }
+ u8 Pop() { return RB(0x100 | u8(++S)); }
+ void Push(u8 v) { WB(0x100 | u8(S--), v); }
+
+ template<u16 op> // Execute a single CPU instruction, defined by opcode "op".
+ void Ins() // With template magic, the compiler will literally synthesize >256 different functions.
+ {
+ // Note: op 0x100 means "NMI", 0x101 means "Reset", 0x102 means "IRQ". They are implemented in terms of "BRK".
+ // User is responsible for ensuring that WB() will not store into memory while Reset is being processed.
+ unsigned addr=0, d=0, t=0xFF, c=0, sb=0, pbits = op<0x100 ? 0x30 : 0x20;
+
+ // Define the opcode decoding matrix, which decides which micro-operations constitute
+ // any particular opcode. (Note: The PLA of 6502 works on a slightly different principle.)
+ enum { o8 = op/8, o8m = 1 << (op%8) };
+ // Fetch op'th item from a bitstring encoded in a data-specific variant of base64,
+ // where each character transmits 8 bits of information rather than 6.
+ // This peculiar encoding was chosen to reduce the source code size.
+ // Enum temporaries are used in order to ensure compile-time evaluation.
+ #define t(s,code) { enum { \
+ i=o8m & (s[o8]>90 ? (130+" (),-089<>?BCFGHJLSVWZ[^hlmnxy|}"[s[o8]-94]) \
+ : (s[o8]-" (("[s[o8]/39])) }; if(i) { code; } }
+
+ // Decode address operand
+ t(" !", addr = 0xFFFA) // NMI vector location
+ t(" *", addr = 0xFFFC) // Reset vector location
+ t("! ,", addr = 0xFFFE) // Interrupt vector location
+ t("zy}z{y}zzy}zzy}zzy}zzy}zzy}zzy}z ", addr = RB(PC++))
+ t("2 yy2 yy2 yy2 yy2 XX2 XX2 yy2 yy ", d = X) // register index
+ t(" 62 62 62 62 om om 62 62 ", d = Y)
+ t("2 y 2 y 2 y 2 y 2 y 2 y 2 y 2 y ", addr=u8(addr+d); d=0; tick()) // add zeropage-index
+ t(" y z!y z y z y z y z y z y z y z ", addr=u8(addr); addr+=256*RB(PC++)) // absolute address
+ t("3 6 2 6 2 6 286 2 6 2 6 2 6 2 6 /", addr=RB(c=addr); addr+=256*RB(wrap(c,c+1)))// indirect w/ page wrap
+ t(" *Z *Z *Z *Z 6z *Z *Z ", Misfire(addr, addr+d)) // abs. load: extra misread when cross-page
+ t(" 4k 4k 4k 4k 6z 4k 4k ", RB(wrap(addr, addr+d)))// abs. store: always issue a misread
+ // Load source operand
+ t("aa__ff__ab__,4 ____ - ____ ", t &= A) // Many operations take A or X as operand. Some try in
+ t(" knnn 4 99 ", t &= X) // error to take both; the outcome is an AND operation.
+ t(" 9989 99 ", t &= Y) // sty,dey,iny,tya,cpy
+ t(" 4 ", t &= S) // tsx, las
+ t("!!!! !! !! !! ! !! !! !!/", t &= P.raw|pbits; c = t)// php, flag test/set/clear, interrupts
+ t("_^__dc___^__ ed__98 ", c = t; t = 0xFF) // save as second operand
+ t("vuwvzywvvuwvvuwv zy|zzywvzywv ", t &= RB(addr+d)) // memory operand
+ t(",2 ,2 ,2 ,2 -2 -2 -2 -2 ", t &= RB(PC++)) // immediate operand
+ // Operations that mogrify memory operands directly
+ t(" 88 ", P.V = t & 0x40; P.N = t & 0x80) // bit
+ t(" nink nnnk ", sb = P.C) // rol,rla, ror,rra,arr
+ t("nnnknnnk 0 ", P.C = t & 0x80) // rol,rla, asl,slo,[arr,anc]
+ t(" nnnknink ", P.C = t & 0x01) // lsr,sre, ror,rra,asr
+ t("ninknink ", t = (t << 1) | (sb * 0x01))
+ t(" nnnknnnk ", t = (t >> 1) | (sb * 0x80))
+ t(" ! kink ", t = u8(t - 1)) // dec,dex,dey,dcp
+ t(" ! khnk ", t = u8(t + 1)) // inc,inx,iny,isb
+ // Store modified value (memory)
+ t("kgnkkgnkkgnkkgnkzy|J kgnkkgnk ", WB(addr+d, t))
+ t(" q ", WB(wrap(addr, addr+d), t &= ((addr+d) >> 8))) // [shx,shy,shs,sha?]
+ // Some operations used up one clock cycle that we did not account for yet
+ t("rpstljstqjstrjst - - - -kjstkjst/", tick()) // nop,flag ops,inc,dec,shifts,stack,transregister,interrupts
+ // Stack operations and unconditional jumps
+ t(" ! ! ! ", tick(); t = Pop()) // pla,plp,rti
+ t(" ! ! ", RB(PC++); PC = Pop(); PC |= (Pop() << 8)) // rti,rts
+ t(" ! ", RB(PC++)) // rts
+ t("! ! /", d=PC+(op?-1:1); Push(d>>8); Push(d)) // jsr, interrupts
+ t("! ! 8 8 /", PC = addr) // jmp, jsr, interrupts
+ t("!! ! /", Push(t)) // pha, php, interrupts
+ // Bitmasks
+ t("! !! !! !! !! ! !! !! !!/", t = 1)
+ t(" ! ! !! !! ", t <<= 1)
+ t("! ! ! !! !! ! ! !/", t <<= 2)
+ t(" ! ! ! ! ! ", t <<= 4)
+ t(" ! ! ! !____ ", t = u8(~t)) // sbc, isb, clear flag
+ t("`^__ ! ! !/", t = c | t) // ora, slo, set flag
+ t(" !!dc`_ !! ! ! !! !! ! ", t = c & t) // and, bit, rla, clear/test flag
+ t(" _^__ ", t = c ^ t) // eor, sre
+ // Conditional branches
+ t(" ! ! ! ! ", if(t) { tick(); Misfire(PC, addr = s8(addr) + PC); PC=addr; })
+ t(" ! ! ! ! ", if(!t) { tick(); Misfire(PC, addr = s8(addr) + PC); PC=addr; })
+ // Addition and subtraction
+ t(" _^__ ____ ", c = t; t += A + P.C; P.V = (c^t) & (A^t) & 0x80; P.C = t & 0x100)
+ t(" ed__98 ", t = c - t; P.C = ~t & 0x100) // cmp,cpx,cpy, dcp, sbx
+ // Store modified value (register)
+ t("aa__aa__aa__ab__ 4 !____ ____ ", A = t)
+ t(" nnnn 4 ! ", X = t) // ldx, dex, tax, inx, tsx,lax,las,sbx
+ t(" ! 9988 ! ", Y = t) // ldy, dey, tay, iny
+ t(" 4 0 ", S = t) // txs, las, shs
+ t("! ! ! !! ! ! ! ! !/", P.raw = t & ~0x30) // plp, rti, flag set/clear
+ // Generic status flag updates
+ t("wwwvwwwvwwwvwxwv 5 !}}||{}wv{{wv ", P.N = t & 0x80)
+ t("wwwv||wvwwwvwxwv 5 !}}||{}wv{{wv ", P.Z = u8(t) == 0)
+ t(" 0 ", P.V = (((t >> 5)+1)&2)) // [arr]
+ /* All implemented opcodes are cycle-accurate and memory-access-accurate.
+ * [] means that this particular separate rule exists only to provide the indicated unofficial opcode(s).
+ */
+ }
+
+ void Op()
+ {
+ /* Check the state of NMI flag */
+ bool nmi_now = nmi;
+
+ unsigned op = RB(PC++);
+
+ if(reset) { op=0x101; }
+ else if(nmi_now && !nmi_edge_detected) { op=0x100; nmi_edge_detected = true; }
+ else if(intr && !P.I) { op=0x102; }
+ if(!nmi_now) nmi_edge_detected=false;
+
+ // Define function pointers for each opcode (00..FF) and each interrupt (100,101,102)
+ #define c(n) Ins<0x##n>,Ins<0x##n+1>,
+ #define o(n) c(n)c(n+2)c(n+4)c(n+6)
+ static void(*const i[0x108])() =
+ {
+ o(00)o(08)o(10)o(18)o(20)o(28)o(30)o(38)
+ o(40)o(48)o(50)o(58)o(60)o(68)o(70)o(78)
+ o(80)o(88)o(90)o(98)o(A0)o(A8)o(B0)o(B8)
+ o(C0)o(C8)o(D0)o(D8)o(E0)o(E8)o(F0)o(F8) o(100)
+ };
+ #undef o
+ #undef c
+ i[op]();
+ printf("o %.2X A %.2X X %.2X Y %.2X PC %.4X P %.2X S %.2X\n", op, A, X, Y, PC, P.raw, S);
+
+ reset = false;
+ }
+}
+
+int main(int/*argc*/, char** argv)
+{
+ // Open the ROM file specified on commandline
+ FILE* fp = fopen(argv[1], "rb");
+ inputfn = argv[2];
+
+ // Read the ROM file header
+ assert(fgetc(fp)=='N' && fgetc(fp)=='E' && fgetc(fp)=='S' && fgetc(fp)=='\32');
+ u8 rom16count = fgetc(fp);
+ u8 vrom8count = fgetc(fp);
+ u8 ctrlbyte = fgetc(fp);
+ u8 mappernum = fgetc(fp) | (ctrlbyte>>4);
+ fgetc(fp);fgetc(fp);fgetc(fp);fgetc(fp);fgetc(fp);fgetc(fp);fgetc(fp);fgetc(fp);
+ if(mappernum >= 0x40) mappernum &= 15;
+ GamePak::mappernum = mappernum;
+
+ // Read the ROM data
+ if(rom16count) GamePak::ROM.resize(rom16count * 0x4000);
+ if(vrom8count) GamePak::VRAM.resize(vrom8count * 0x2000);
+ fread(&GamePak::ROM[0], rom16count, 0x4000, fp);
+ fread(&GamePak::VRAM[0], vrom8count, 0x2000, fp);
+
+ fclose(fp);
+ printf("%u * 16kB ROM, %u * 8kB VROM, mapper %u, ctrlbyte %02X\n", rom16count, vrom8count, mappernum, ctrlbyte);
+
+ // Start emulation
+ GamePak::Init();
+ IO::Init();
+ PPU::reg.value = 0;
+
+ // Pre-initialize RAM the same way as FCEUX does, to improve TAS sync.
+ for(unsigned a=0; a<0x800; ++a)
+ CPU::RAM[a] = (a&4) ? 0xFF : 0x00;
+
+ // Run the CPU until the program is killed.
+ for(;;) CPU::Op();
+}
+
+
+
+