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import "cffc.hff";
import "util.hff";
import "common.hff";
import "set.hff";

struct TypeTraits {
   fn hash(ty *const Type) u32 {
      let h = FNV1A_INI;
      h = fnv1a_i(h, as(int)ty.u.#tag);
      h = fnv1a_i(h, ty.konst ? 1 : 0);

      switch ty.u {
      case Void; case Bool;

      case Flo;
         h = fnv1a_i(h, ty.size);

      case Int i;
         h = fnv1a_i(h, i.sgn ? 1 : 0);
         h = fnv1a_i(h, ty.size);

      case Ptr child;
         h = fnv1a_i(h, child.id);

      case Arr arr;
         h = fnv1a_i(h, arr.child.id);
         h = fnv1a_i(h, arr.length);

      case Slice child;
         h = fnv1a_i(h, child.id);

      case Fn f;
         h = fnv1a_i(h, f.ret.id);
         foreach(p, _, f.params,
            h = fnv1a_i(h, p.id);
         )

      case Agg agg;
         h = fnv1a_i(h, agg.id);
      }

      return h;
   }

   fn eq(a *const Type, b *const Type) bool {
      if a.u.#tag != b.u.#tag or a.size != b.size
       or a.align != b.align or a.konst != b.konst {
         return #f;
      }
      switch a.u {
      case Void; case Bool; case Flo;

      case Int i;
         return i.sgn == b.u.Int.sgn;

      case Ptr child;
         return child == b.u.Ptr;

      case Arr arr;
         let brr = b.u.Arr;
         return arr.length == brr.length and arr.child == brr.child;

      case Slice child;
         return child == b.u.Slice;

      case Fn f0;
         let f1 = b.u.Fn;
         if f0.variadic != f1.variadic {
            return #f;
         }
         if f0.ret != f1.ret {
            return #f;
         }
         if f0.params.#len != f1.params.#len {
            return #f;
         }
         foreach(p, i, f0.params,
            if p != f1.params[i] {
               return #f;
            }
         )
         return #t;

      case Agg agg;
         let bgg = b.u.Agg;
         return agg.id == bgg.id;
      }
      return #f;
   }

   fn dup(ty *const Type) *const Type {
      let p *Type = xmalloc(sizeof Type);
      static id int = 0;
      *p = *ty;
      p.id = id++;
      return p;
   }
}

extern fn interntype(ty0 Type) *const Type {
   static set Set<*const Type, TypeTraits> = {};

   if ty0.align == 0 {
      ty0.align = ty0.size;
   }

   return *set->intern(&ty0);
}

extern fn completetype(ty *const Type) bool {
   if ty.konst {
      return completetype(unconstify(ty));
   }
   switch ty.u {
   case Void; return #f;
   case Fn; return #f;
   case Arr a; return a.length >= 0;
   }
   return #t;
}

extern static ty_void    *const Type = {},
              ty_bool    *const Type = {},
              ty_i8      *const Type = {},
              ty_u8      *const Type = {},
              ty_i16     *const Type = {},
              ty_u16     *const Type = {},
              ty_i32     *const Type = {},
              ty_u32     *const Type = {},
              ty_int     *const Type = {},
              ty_uint    *const Type = {},
              ty_i64     *const Type = {},
              ty_u64     *const Type = {},
              ty_isize   *const Type = {},
              ty_usize   *const Type = {},
              ty_iptrint *const Type = {},
              ty_uptrint *const Type = {},
              ty_f32     *const Type = {},
              ty_f64     *const Type = {},
              ty_voidptr *const Type = {};

extern fn putprimtypes(env *Env) void {
   let types []struct { name *const u8, gty **const Type, ty Type } = {
      { "void",   &ty_void, { .size: 0, .align: 1, .u: :Void }},
      { "bool",   &ty_bool, { .size: 1, .align: 1, .u: :Bool }},
      { "f32",    &ty_f32,  { .size: 4, .u: :Flo }},
      { "f64",    &ty_f64,  { .size: 8, g_targ.f64align, .u: :Flo }},
      { "i8",     &ty_i8,   { .size: 1, .u: :Int { .sgn: #t }}},
      { "u8",     &ty_u8,   { .size: 1, .u: :Int { .sgn: #f }}},
      { "i16",    &ty_i16,  { .size: 2, .u: :Int { .sgn: #t }}},
      { "u16",    &ty_u16,  { .size: 2, .u: :Int { .sgn: #f }}},
      { "i32",    &ty_i32,  { .size: 4, .u: :Int { .sgn: #t }}},
      { "u32",    &ty_u32,  { .size: 4, .u: :Int { .sgn: #f }}},
      { "int",    &ty_int,  { g_targ.intsize, .u: :Int { .sgn: #t }}},
      { "uint",   &ty_uint, { g_targ.intsize, .u: :Int { .sgn: #f }}},
      { "isize",  &ty_isize,{ g_targ.sizesize, .u: :Int { .sgn: #t }}},
      { "usize",  &ty_usize,{ g_targ.sizesize, .u: :Int { .sgn: #f }}},
      { "i64",    &ty_i64,  { .size: 8, g_targ.i64align, .u: :Int { .sgn: #t }}},
      { "u64",    &ty_u64,  { .size: 8, g_targ.i64align, .u: :Int { .sgn: #f }}},
      { "iptrint",&ty_iptrint, { g_targ.ptrsize, .u: :Int { .sgn: #t }}},
      { "uptrint",&ty_uptrint, { g_targ.ptrsize, .u: :Int { .sgn: #f }}},
   };

   foreach(type, _, types[0::],
      envput(env, { type.name, .u: :Ty(*type.gty = interntype(type.ty)) }, #null);      
   )
   ty_voidptr = interntype({ .size: g_targ.ptrsize, .u: :Ptr(ty_void) });
}

extern fn isnumtype(ty *const Type) bool {
   return ty->is(:Int) or ty->is(:Flo);
}

fn numtype2rank(ty *const Type) int {
   ty = unconstify(ty);
   switch {
   case ty->is(:Int) and (ty == ty_int or ty.size < ty_int.size);
      return 0;
   case ty == ty_uint; return 1;
   case ty == ty_i32;  return 2;
   case ty == ty_u32;  return 3;
   case ty == ty_i64;  return 4;
   case ty == ty_u64;  return 5;
   case ty == ty_f32;  return 6;
   case ty == ty_f64;  return 7;
   }
   return -1;
}

fn rank2numtype(r int) *const Type {
   static const types []**const Type = {
      &ty_int, &ty_uint, &ty_i32, &ty_u32,
      &ty_i64, &ty_u64, &ty_f32, &ty_f64,
   };
   assert(r >= 0 and r < types.#len, "rank");
   return *types[r];
}

extern fn typeof2(a *const Type, b *const Type) *const Type {
   if a == b and !a->is(:Int) {
      return a;
   }
   if isnumtype(a) and isnumtype(b) {
      let ra = numtype2rank(a),
          rb = numtype2rank(b);
      return rank2numtype(MAX(ra, rb));
   }
   if unconstify(a) == b {
      return a;
   }
   if a == unconstify(b) {
      return b;
   }
   return #null;
}