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/* coment */
#if 1+1 < (-2*'a')
wawa
#elif 9<<1
#define wow 3
#else
boop
#endif
#define NULL ((void *)0)
int glob [ wow+wow];
struct foo {
int x, y, z;
};
int test0(struct foo *foo) { return foo->x ? foo->y : foo->z; }
int test1(int x, int y, int z) { return x && y || z; }
int test2(int x, int y, int z) { return x || y && z; }
extern void f();
int test3(int x, int y) {
if (x < 0 && y < 0 && 1) return x - y;
if ((x == 0 || x > 0) && y > 0) return y;
if (f(), x == y ? x && 1 : 0 || y) return x;
return x + y;
}
int test4(int c) {
return c == 'a' || c == 'x' ? 1
: (f(), c == 'b' || c == 'y') ? 2
: c == 'c' || c == 'z' ? 3
: 0;
}
int test5(int *p)
{
return p ? *p : 0;
}
int test6(int x)
{
return !!!!x;
}
float sqr(float x) { return x * x; }
int mula(int x, int y, int z) {
if (x < 0)
return -x * y + z;
return x * y + z;
}
void *copy(char *d, char *s, int n) {
while (n--)
*d++ = *s++;
return d;
}
int hmm(float x, int a, char *p, char *q) {
return x > 1 ? a || p : p < q && a > 0;
}
struct v2f { float x, y; };
struct v2f add(struct v2f a, struct v2f b) {
struct v2f r;
r.x = a.x + b.x;
r.y = a.y + b.y;
return r;
}
//
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