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import "util.hff";
import "common.hff";
// Round x up to power of 2
fn roundup2(x u32) u32 {
x--;
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
x |= x >> 8;
x |= x >> 16;
x++;
return x;
}
// Assume for less than this number of fields just doing a linear search is faster
// than the IdxMap overhead (arbitrarily chosen).
def IDXMAP_MIN_WORTHIT = 12;
// A map of names to indeces for aggregates' (and bitfields') fields lookup.
// Assumes a pointer to the field name is the first element of each
// field structure (true for AggField and BitFField).
struct IdxMap {
idxs *u16,
N u16,
def EMPTY = 0xFFFF;
fn init(this *IdxMap, n usize, fields *const void, fieldstride usize) void {
assert(n < EMPTY, "too many indeces");
this.N = roundup2(n * 2);
this.idxs = xcalloc(this.N, sizeof u16);
memset(this.idxs, 0xFF, this.N * sizeof u16);
for let i = 0z; i < n; ++i {
let name *const u8 = *as(**const u8)fields;
fields += fieldstride;
let h = cwhash32(as(uptrint)name);
let hidx = h & (this.N - 1);
for ;; {
if this.idxs[hidx] == EMPTY {
this.idxs[hidx] = i;
break;
}
hidx = (hidx + 1) & (this.N - 1);
}
}
}
fn find(this *const IdxMap, name *const u8, fields *void, fieldstride usize) *void {
let h = cwhash32(as(uptrint)name);
let hidx = h & (this.N - 1);
for ;; {
if this.idxs[hidx] == EMPTY {
return #null;
}
let idx = this.idxs[hidx];
let fname *const u8 = *as(**const u8)(fields + (idx * fieldstride));
if name == fname {
return fields + (idx * fieldstride);
}
hidx = (hidx + 1) & (this.N - 1);
}
}
}
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